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- on volguy
- puppetSound("ahloop")
- set ev to the locV of sprite 38
- set eh to the locH of sprite 38
- set mv to the locV of sprite 37
- set mh to the locH of sprite 37
- set sl to 4
- set the soundLevel to sl
- set kk to the mouseV
- repeat while the mouseDown
- set the locV of sprite 38 to the mouseV
- if the mouseV > (ev + 20) then
- set the locV of sprite 38 to ev + 12
- set the locH of sprite 38 to eh - 4
- set the locV of sprite 37 to mv + 5
- set the locH of sprite 37 to mh + 1
- set the volume of sound 1 to 72
- set sl to 2
- set the castNum of sprite 38 to 974
- updateStage()
- end if
- if the mouseV < (ev - 20) then
- set the locV of sprite 38 to ev - 12
- set the locH of sprite 38 to eh + 5
- set the locV of sprite 37 to mv + 15
- set the locH of sprite 37 to mh + 2
- set the volume of sound 1 to 255
- set sl to 7
- set the castNum of sprite 38 to 972
- updateStage()
- end if
- if the mouseV < (ev + 19) then
- if the mouseV > (ev - 19) then
- set the locV of sprite 38 to ev
- set the locH of sprite 38 to eh
- set the locV of sprite 37 to mv + 10
- set the locH of sprite 37 to mh + 2
- set the volume of sound 1 to 145
- set sl to 4
- set the castNum of sprite 38 to 973
- updateStage()
- end if
- end if
- end repeat
- puppetSound(0)
- set the soundLevel to sl
- set the locV of sprite 38 to ev
- set the locH of sprite 38 to eh
- set the locV of sprite 37 to mv
- set the locH of sprite 37 to mh
- set the castNum of sprite 38 to 973
- updateStage()
- end
-